Common scenarios will find the squad pinned down by enemies while needing to hack the console on a nearby door or set up explosives to clear a path forward. In that case, the game will try to send the Commando who specializes in that task and send another only if they are down or undertaking a different job.Ī large part of the game revolves around issuing orders to Delta Squad to complete mission objectives successfully. Additionally, suppose the player orders someone to provide sniper support behind cover. For example, if you press the action button while looking at a Bacta Station (first aid station), the game will send the most injured Commando to heal up. Under the hood, Republic Commando achieves this by implementing an "if this, then that" array of rules to ensure the feature works dependably. The simple system just works without the need to bog down the game with additional menus or specific controls. A single push of the action button orders a squad member to action, and that's about it. One of the strongest parts of Republic Commando is the system in place for commanding Delta Squad. That said, some elements, like the squad control system, still work flawlessly and could still have a home in modern titles today. Though some things, like aiming, feel a little clunky by modern standards, the whole experience is serviceable. In the original versions of the game, the multiplayer mode helped remedy this, but now players will only return when they want to go through the story again.įunctionally, Republic Commando plays as well as it did when it first released. Once a player has gone through the campaign, they'll find very little reason to go back. Needless to say, the linear style can begin to grow old fast, engaging the same enemies in the same environments, but Republic Commando changes things up just as things start to grow stale. The same can be said when encountering new types of enemies. Whenever the game lets Delta Squad out of the sterile halls of ships and facilities, it's like a breath of fresh air. ![]() There are three major set pieces for missions: Geonosis, a derelict ship and Kashyyyk. Without branching paths or choices in how to tackle each assignment, it creates a very linear experience. There is really only one trajectory through the campaign in Republic Commando. This leads to one of the most significant drawbacks of Republic Commando: replay value. There was a multiplayer mode in the original versions of the game, but it is not present in the PS4 and Switch versions. But knowing this title is essentially a re-release and that a sequel for the game was planned and then scrapped, odds were never in favor of more content being added to Republic Commando. It certainly could be longer, and given the cliff-hanger ending, another mission might have offered some clear and fulfilling resolution to the plot. Length-wise, Republic Commando isn't something that'll tie players down for weeks on end, with the campaign averaging somewhere between eight and nine hours long. RELATED: Star Wars: How Gungan Frontier Explored the Biodiversity of Naboo Though the narrative development is a little light compared to today's titles, it still delivers the gritty war story that earned the game its stellar reputation when it was originally released. ![]() Players will get a feel for each squad members' personality through the chatter and comments that occur during tasks. Much akin to the narrative, character development happens live as Delta Squad embarks on missions. Squadmates are introduced and players are informed that together, they are four pieces that form a whole. ![]() This includes an opening prologue detailing the birth of the Commando and the initial formation of Delta Squad. Republic Commando creates immersion from the moment players start the game, as they experience everything through RC-1138's eyes. There are no cutscenes in Republic Commando instead, events transpire before the eyes of RC-1138 in-game. Delta Squad's members are the explosives expert RC-1262 ("Scorch"), the hacker RC-1140 ("Fixer"), the sniper RC-1207 ("Sev") and RC-1138 ("Boss"). Far removed from the expendable clone trooper, Commandos were essentially super troopers. Together with three other Commandos, the group forms Delta Squad, a special ops unit that undertakes the Clone Wars' most demanding assignments. In Republic Commando, players take on the role of RC-1138, the commander of an elite clone trooper squad of Clone Commandos.
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